ProjectsSTEP’s Awarded Projects

October 23, 2024

Discover the award-winning projects that embody our commitment to excellence and innovation, showcasing the dedication, expertise, and creativity that define STEP.

 

Positive Psychology Marathon

STEP is a co-founder of the awarded national movement in Slovenia: Positive Psychology Marathon.

This social innovation project has been awarded three times in 2021:

  • Award by the Slovenian Chamber of Commerce for the social innovation project;
  • HORUS award of the social responsibility by the IRDO Institute of social responsibility, and
  • Open Arms People award by the Naša žena magazine and the Ministry of Labour, Family, Social Affairs and Equal Opportunities.                   

The Positive Psychology Marathon is a national movement of high-quality evidence-driven lectures addressing five core elements of psychological well-being and happiness as defined by PERMA model (Positive Emotions, Engagement, Relationships, Meaning, Accomplishments).

The movement lives an Online Circular Social Business Model which brings multidimensional impact. The model consists of 50 companies, 80 lecturers, 37.000 participants, and 8 charities. Companies financially support lectures, which are free for participants, but the participants in turn donate a symbolic amount to charities as an act of gratitude.

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We are honored to share the award-winning projects in which we have participated as partners; these projects were recognized for excellence in their field.

Go-Circular

The project GO-CIRCULAR has been selected as a good practice in the category of inclusive entrepreneurship by the European Network of Innovation for Inclusion!

The project’s main objective is to promote employment and entrepreneurship in European rural areas, by empowering young people with the capabilities to create co-working & start-up incubators, exploiting potentialities offered by a circular economy, with concrete examples in three specific areas: furniture, agro-business and building/housing, as these economic sectors represent strategic fields for a European smart economic along with social development.

The project results are available here.

BAI: Bots and artificial intelligence

The project was awarded the label “Good Practice” by the Erasmus+ National Agency. The label is awarded to the projects that have been particularly well managed and can be a source of inspiration for others.

The main general objective of the BAI project is to support workers to develop the necessary skills to deal efficiently and satisfactorily with the challenges they pose the emergence of robots and Artificial Intelligence at work. The project resulted in the BAI Training- a program focused on AI literacy and essential soft skills for workers in the digital age. This training addresses the needs of workers across all economic sectors and occupations, preparing them for the rapid transformation of their work environments due to the rise of robotics and AI.

Project website and training. 

EDUinspirations 2024 award in the Digital Skills category

With great pleasure we announce that the BAI – Bots and Artificial Intelligence project has been honored as a winner in the “Digital Skills” category at the EDUInspirations 2024 Gala in Poland!

This recognition celebrates the collaborative efforts of all partners. A huge thank you to Fundacja Małopolska Izba Samorządowa and our fellow project partners for this inspiring journey. Together, we’re empowering educators and advancing digital skills across Europe!

The aim of the EDUinspirations competition is to identify the most valuable projects, especially in terms of disseminating results, sharing their experience, and success with others. The EDUinspirations competition is held under the motto: ‘New horizons in education’. The nomination of candidates for the award was made by experts from the Foundation for the Development of the Education System. The projects were assessed according to criteria which, in line with the European Commission’s requirements, constitute guidelines for the selection of best practices. 

 

AI Curriculum: AI in Adult Education (AIAE).

The project AIAE was awarded the label “Good Practice” by the Erasmus+ National Agency. The label is awarded to the projects that have been particularly well managed and can be a source of inspiration for others. AIAE, despite the challenges posed by the pandemic, was identified as an example of exceptional cooperation, delivering high-quality results.

The project aims at addressing the exciting topic of AI targeting a wide audience and non-technical professionals. Five partners worked together to develop materials for trainers in adult and professional education, as well as adult learners, who have little or no experience in the field of AI.

Six final products were produced:

12 briefings on key AI concepts,
Audio-snippets from expert interviews,
A toolkit for capacity building in AI beginner courses,
An interactive online learning platform,
A handbook of didactic concept and training material,
Step-by-step guidelines for trainers in adult education.

All the materials are available here.

 

ReCreate History through 3D, Game Design and Virtual Reality

The project was awarded the label “Good Practice” by the Erasmus+ National Agency. The label is awarded to the projects that have been particularly well managed and can be a source of inspiration for others.

The goal of the project is to develop creative skills among upper grade pupils (age 15-19) and to strengthen competencies of history, art, social science, IT and technology teachers by developing and implementing an innovative training tool to respond to the lack of educational resources for the integration of history and technology.

Project website. 

 

 

CREATOR: Experimental Approach to Teaching Entrepreneurship through Workplace Learning

CREATOR was awarded the label “Good Practice” by the German Erasmus+ National Agency.

The project encouraged the entrepreneurial mindset and education of VET students and teachers. Project activities put a special emphasis on strengthening entrepreneurial skills as one of the key competencies of students. Teaching entrepreneurship was based on a practical approach: students worked on real business cases and challenges and cooperated with local companies and entrepreneurs. The first step was to equip teachers with knowledge and skills to teach entrepreneurship. The next step was the creation of project teacher teams at participating schools in Slovenia, Italy, Germany, Romania and Croatia. Teachers then worked with students to offer mentorship and guidance in the development of business ideas and the creation of canvas business models. Teams of students created 25 prototypes for their business ideas and challenges.

Outputs of the project

  • Guidelines for experiential teaching of entrepreneurship based on interviews with experts in partnership countries.
  • Learning materials and implementation of face-to-face training.
  • Handbook for experiential teaching of entrepreneurship (for teachers and students in 6 languages).
  • Compendium of all entrepreneurial projects.
  • Study of effects of experiential teaching of entrepreneurship on entrepreneurial competencies of VET teachers and students.

The results are available here.

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